15 Card Booster Pack
The goal of this set was to try to create a sense of dissonance, of unease. R&D wanted the players to feel like the Gatewatch felt - that there's something wrong with this world that you can't quite put your finger on. To capture this, they made the mechanics feel one way while having the creative elements go another. The names and art tell you that this is a glorious world where the inhabitants are content, but the play is ruthless.